Monday, 20 11 2017

Human-Machine Interaction & Design of Interactive System

General

 
Human-Machine Interaction & Design of Interactive Systems
 
Lesson Code:  22Γ0041
Level:  Undergraduate
Semester:  10ο
Url:   http://hci.ece.upatras.gr/index.php?option=com_content&task= view&id=180&Itemid=113
eclass:    http://eclass.upatras.gr/courses/EE641/

Description

 

The purpose of this course is to provide an overview of theoretical models relating to the interaction between people and machines, and study of technologies, methods and tools for the design and development of interactive software systems.
-- Introduction, overview of the field of Human-Computer Interaction. -- Modeling of humans as users of computer systems - Knowledge models, perception and representation, attention and memory, representation and organization of knowledge, mental models, user mental models, models of user groups. Technologies of interaction: Input/output devices, styles of interaction, direct manipulation, collaboration support systems, virtual reality, technology for people with disabilities. Methodologies for design of interactive systems: User centered design, usability requirements, Task Analysis, GOMS Models, dialogue description methods, interface design, usability and accessibility of web applications.
Techniques for evaluation of interactive systems. Introduction to Collaborative technologies (groupware): Synchronous and asynchronous collaboration, usability evaluation of collaborative systems.
Laboratory: The lab work includes design and evaluation of software usability using analytical and empirical techniques.

Professor

 

Avouris Nikolaos

Moustakas Konstantinos